Game of the year 2010, if you ask me. I played through it and must have watched a dozen Let's Play live streams of other people playing so far. I love it when they have a cam video of their faces in the corner and you type "What's your room mate doing in the background, there?" in the chat... when, of course, there's no one there. :D
I had a gazillion questions but now forgot them all because this is way too exciting. Anyway, here are a few random ones I could come up with:
Why do you think Sweden is such a hotbed for indie games development, currently? I mean, it really, really stands out.
I always tell people that you didn't invest a cent in marketing and Amnesia was a "proper" viral success. I'm sure that's kinda sorta true but how much PR work does a game like that still involve?
IMO, Amnesia got survival horror perfectly right. Penumbra was almost perfect, Amnesia is perfect. You said you learned certain lessons from working on Amnesia for your next game, what would those be?
Is the "main language" of the game English? Sorry if I'm a little ignorant here (I'm actually from Austria but played the English version). How does the writing/translation process go?
Will your next game be in space? I'm serious... I love sci fi survival horror. :D
nothis148 karma
Game of the year 2010, if you ask me. I played through it and must have watched a dozen Let's Play live streams of other people playing so far. I love it when they have a cam video of their faces in the corner and you type "What's your room mate doing in the background, there?" in the chat... when, of course, there's no one there. :D
I had a gazillion questions but now forgot them all because this is way too exciting. Anyway, here are a few random ones I could come up with:
Why do you think Sweden is such a hotbed for indie games development, currently? I mean, it really, really stands out.
I always tell people that you didn't invest a cent in marketing and Amnesia was a "proper" viral success. I'm sure that's kinda sorta true but how much PR work does a game like that still involve?
IMO, Amnesia got survival horror perfectly right. Penumbra was almost perfect, Amnesia is perfect. You said you learned certain lessons from working on Amnesia for your next game, what would those be?
Is the "main language" of the game English? Sorry if I'm a little ignorant here (I'm actually from Austria but played the English version). How does the writing/translation process go?
Will your next game be in space? I'm serious... I love sci fi survival horror. :D
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