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nildro45 karma
the island has changed so much over the years. how did you handle the thorny subject of throwing away much of the work and starting again?
there are horror stories about bioshock infinite having whole sections of art replaced was it a challenge for you or the team to heavily revise things or was it part of the culture from the start so less painful?
nildro2 karma
another question if its ok to ask: what was the specific Turing edit: Sagan quote that "they wanted to much money for" (sorry if that wrong i have a terrible memory)
do you have a vast collection of things that didn't make the cut?
thanks
nildro1 karma
would you consider releasing the box art/some other art as a textless poster?
or is "merch" not really up your street.
I would love to have a physical reminder of my time on the island.
nildro188 karma
hello, jonathan
would it be possible to get casual dev commentary on the witness for the things your willing to talk about?
i'm imagining something like a stream or video where you wonder round with you and maybe some of the team and just chat about when you thought of things or how you thought people might react to certain parts. mechanical or philosophical i think it would be a fascinating thing to have alongside the more structured lectures you have done in the past.
Thanks for the game it has made a significant impact on me.
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