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nightambience13 karma

If you use a game engine, it'll handle a lot of the heavy lifting, though you won't get away with not doing any programming. A solid foundation of programming (data structures, object oriented programming, a little bit of algorithm) will go a long way.

If you want to make native android games, you'll need to pick up java, read up on the application lifecycle for android, and studying a small open source game will be very helpful. Most importantly, pace yourself and keep making progress, breakdown problems into smaller ones and have none zero days.

nightambience11 karma

We started off bootstrapped to the extreme and lived a very frugal life, so we were profitable after our first game, which took a year. But it was just enough to live on, it wasn't till recently that we've met our goal of reaching our previous salary.

Over the past 5 years, we've made a few hundred thousands in total.

nightambience11 karma

In recent memory, The Last of Us!

But I grew up on Chrono Trigger, Final Fantasy VI, Earthbound, a lot of JRPG.

nightambience8 karma

HAHA this was a real problem. I slept on the couch, my brother slept on the floor.

nightambience6 karma

Our first introduction to games was on Donkey Kong Jr., one of those fixed graphics handheld game. I played the heck out of that that thing! It's not till much later, after we immigrated to the states that we got our first console, Nintendo Entertainment System. It was glorious 8-bit fun!

We've enjoyed a lot of the JRPG on SNES growing up. FFVI, Chrono Trigger, Earthbound. I was also into PC games: Mech Warrior (where I first learned greek alphabet with their waypoints), wing commander prophecy, Civ, Wolfenstein... anything I can get my hands on.