nanjingbooj
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nanjingbooj2 karma
What was the thought process on launching on itch.io before steam (as early access)? Was it easier to build a community around itch without angry gamer mobs and downvotes (when in early stages)? Are you worried about your game being pirated since it was/is launched on itch, and not only steam? (Fellow new dev).
nanjingbooj1 karma
Did you use Playmaker? Fellow playmaker nerd here. I wrote the playmaker actions for textmesh pro and others.
Edit: I saw you used uScript. Unity has a nice FBX export asset that could probably handle your fbx exports in the future, if you went that way.
nanjingbooj1 karma
China is not 'nullifying' the effects of the good work on their own. We, the rest of the world, continue to pay them to do so on our behalf.
nanjingbooj6 karma
How have you been managing funding? It sounds like a great project.
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