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mutatedman4 karma

What did you learn from Star Realms (and its expansions) that directly impacted Hero Realms?

It seems that there were some changes to make base/champion abilities easier to understand and raise the general power level of cards, but I'm wondering if there was anything specific.

mutatedman3 karma

Definitely agreed that the score cards and box are better, and thank you for answering!

I have a couple more specific observations, if you'd like to respond...

My friends and I have noticed that Hero Realms games tend to take longer than Star Realms games, occasionally to a fault. The base game has a bit less scrap and a bit more healing than either of the Star Realms base sets. Additionally, throwing in the heroes (particularly the defensive heroes, like the Cleric) seem to slow the game down even more. We've run into cases where many turns will pass without anyone buying anything or noticeably affecting their opponent's life total.

Was this intentional, to give players more time to hone their decks, or is it just a consequence of making certain strategies (scrapping, healing, champions) more or less reliable? Were there any other mechanical changes made intentionally?

mutatedman2 karma

nice, that does make sense. thanks!