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mroland186 karma

Hello,

thanks for answering my pm and for answering all the questions of fellow redditors in your previous post. You've exposed yourself, you took criticism like a champ and I'm pleased to see your reaping what you've painstakingly sowed.

My question is, when developing and launching your games, did you ever consider using digital currency that could be transfered into monitary value?

Why or why not?

You have entities like DrafKings and many people enjoy making a small living off online poker if they've got the skills.

From a developers perspective is it just a big unnecessary headache to involve a feature like this? or is it a legal nightmare. aside from the fact that you must be 18 years old to "gamble" which could potentially narrow your customer base.

I speak from the perspective of a competitive gamer who (in general) is growing tired of spending real money in games on digital currency, or points, or gifts that can only be used in game. The competitive nature in me wants to spend a small amount of real money in exchange for digital "points" what have you and then grow it through my skills as a gamer with the aspiration of transferring these points back into my bank account at a profit.

I know this is not what your games are mainly about but since you have the experience and have walked the walk, Id would really appreciate you insight into this subject. Thank you and congratulations on the recent turn around.

mroland185 karma

for asset recovery, whats the most valuable asset you've acquired for a client?

mroland184 karma

who is your favorite private investigator from the movies?

mroland184 karma

I dont know if your a parent, but thats something I'd talk to my kids about, now honey if you go out drinking and do drugs daddy can and will find you...but wont kill you (taken)

mroland183 karma

i think trading is a good and pure example of what to aim for. two people enter the market "game" with the intention of making money. Player 1 bets the market will go up. Player 2 bets the market will go down. Whoever is right wins the other guys money.

So in a game, like Temple Run as a random example, I dont see why you couldnt have two players running through the maze and whoever fucks up first loses the pre-agreed upon amount of money, which would be represented as digital currency.

no one is forcing you to play for money, you must agree with the challenger, the game could set fixed amounts per race and no player could buy enhancing items, to keep the challenge on an equal player field.

the only advantage would be experience. But im not sure how popular this would be nor am i able to comprehend all the possible issues with this. as you said, id love to hear what others think