mjandersen
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mjandersen1 karma
I've always been fascinated by how Drop7 started out as a game (Chain Factor) hidden within a show (Numb3rs) about a completely different game (Primacy). Can you talk a little about the considerations for designing something that crossed so many different layers of experience?
mjandersen1 karma
Yes! Kane Pixels terrifies me, both with his grasp of storytelling (that doesn't even need the "at such a young age" caveat), and how good he is at recreating a very particular version of reality in game engines.
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