Highest Rated Comments


misterarnie389 karma

I loved Acrophobia at the time, but we've experimented with some similar mechanics adn were always surprised by how much they fizzled. I think a lot of what made Acrophobia work was the crude but effective on-line box that it lived in at the time. Playing that game alone at a computer and trying to win over an unseen room of strangers really was the best way to play that game. So far we haven't been able to recreate what was fun about it in different play conditions.

misterarnie265 karma

We playtest a LOT of game ideas or halfformed ideas for mechanics. Some just disappear and we forget about them. Others come up again, maybe incorporated into different games, or we noodle with them and eventually make them work. Trivia Murder Party was originally pitched for Pack 2. The first version of Fakin' It was playtested before Drawful... we kept trying to make it work until it finally made it into Pack 3. There's another weird game idea that we've experimented with and changed every year for three years and I don't know that we'll ever figure it out. I will say we had a few more really cool question type ideas for YDKJ that I was really excited about but there was just no way we'd have time to get them in. Also, I just throw this out there to not avoid the question entirely, but I pitched a drawing game called Poop Cake that I actually think had some weird promise to it... but I don't know... I think that one probably won't ever happen.

misterarnie193 karma

It's hard to fully express the insane amount of audio that Tom records in a fairly short amount of time. YDKJ is packed to the gills with host audio. I'm constantly amazed.

misterarnie181 karma

You nailed it already.

misterarnie168 karma

BOOOOYS NIGHT!!!