Steve, I just want to say thank you for this game. Beat Hazard and Ultra are, without a doubt, the single best $10 gaming value I have EVER seen. Not only is your game ridiculously fun to play, but just the dollar per hours put in is HUGE for me. I discovered the config hack to keep the volume up all the time and now this game is one of my favorite forms of therapy.
Ok :) Flattery over, now for the tough questions. If you've answered any of this elsewhere in here I'm sorry.
1) I wasn't able to find an answer to this on the steam forums. What is going on with the song that most people have used to get to the top of the 3 to 4 minute board/ "Crazy de Gnarls Barkley." I have the album version of that song and while profitable, it goes nowhere near as high as the leaderboards top 20 or so. What is happening here? Are you aware of it, is it a bug, exploit, flaw, etc?
2) The game is equally fun with most music/play modes however there is a bit of a bias towards faster songs and I believe that comes with the nature of beat matching music games. In BH2, are there any plans to balance out weapon strength vs. enemy intensity during slower, singer-songwriter-y songs or classical and such?
Thanks again. Your game is fantastic.
EDIT: Just to clarify, I play the PC version exclusively
milleniacinder4 karma
Steve, I just want to say thank you for this game. Beat Hazard and Ultra are, without a doubt, the single best $10 gaming value I have EVER seen. Not only is your game ridiculously fun to play, but just the dollar per hours put in is HUGE for me. I discovered the config hack to keep the volume up all the time and now this game is one of my favorite forms of therapy.
Ok :) Flattery over, now for the tough questions. If you've answered any of this elsewhere in here I'm sorry.
1) I wasn't able to find an answer to this on the steam forums. What is going on with the song that most people have used to get to the top of the 3 to 4 minute board/ "Crazy de Gnarls Barkley." I have the album version of that song and while profitable, it goes nowhere near as high as the leaderboards top 20 or so. What is happening here? Are you aware of it, is it a bug, exploit, flaw, etc?
2) The game is equally fun with most music/play modes however there is a bit of a bias towards faster songs and I believe that comes with the nature of beat matching music games. In BH2, are there any plans to balance out weapon strength vs. enemy intensity during slower, singer-songwriter-y songs or classical and such?
Thanks again. Your game is fantastic. EDIT: Just to clarify, I play the PC version exclusively
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