Highest Rated Comments


mgnade22 karma

A few reasons:

  1. There are way too many bundle sites and we didn't want to be 'just another bundle site'
  2. I feel that individual games are lost in bundles and really wanted to give gamers a choice based on each individual game. Let each game sit in the spotlight a little bit and stand on it's own merits.
  3. As a gamer, I got tired of rebuying the same games over and over in bundles

mgnade19 karma

I think it's sad when people don't buy games because they don't have steam keys. Getting on Steam is a huge barrier to entry and there are a ton of great games that are not on there. The great thing about our site is we can distribute Steam keys retroactively - so a everyone that bought a game like Gnomoria (which was greenlit after being featured on our site) got Steam keys once it was on that service.

I don't think Greenlight is a solution at all - to get greenlit you already need to be a successful indie game or have a slew of fans to upvote your game.

If I was Gabe for a day, I would probably hire more people to work on Steam and get rid of Greenlight. Fans shouldn't have to upvote/spam Valve to get a game on Steam. They should have more curators working through all their submissions.

mgnade8 karma

Interesting that you picked that one - the only IGF grand prize winner we've featured. It is an odd game though - super artsy.

mgnade7 karma

I think that's better - especially if that would allow anybody to get on the Steambox. Hopefully the API would also allow devs to send out Steam keys too. It's certainly better than Greenlight, plus I would assume that the API would allow Valve to track usage stats so that they could tell when a game was popular and should be offered in the store.

mgnade7 karma

In general, I'm happy with our average price since our price per game is much higher than a bundle where you get 6+ games for $6 or less. We're happy with anyone who stops by and supports the site no matter how big or small.

The hardest 2 things were: 1. Getting Developers before the site launched 2. Dealing with all of the tickets when Paypal's IPN broke during the Cognition sale