mediamolecule
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mediamolecule9 karma
Heylo! Jenny here :) Thanks for your question. All the classic PlayStation franchises are so great we don't think we'd want to change them! Crash Bandicoot is a great game and our friends over at Naughty Dog did a fantastic job with the series :)
mediamolecule9 karma
Thanks for all your support! :)
1st question: So lots of the new areas in Unfolded were inspired by the new mechanics and powers you are playing the game with, we don't want to just make beautiful environments that have no connection with the gameplay. We knew we'd have a new power using the wind by swiping the Dualshock4 touchpad, so we needed to figure out what would be interesting environments to use wind in. For it to be most useful you'd want to be using it either high up on a mountain (but we already had an area like that - Gibbet Hill) or in a large open area, like a Moorland area. And that was the starting point for creating the Moorlands stage.
The Moorlands were inspired by the Scottish highlands, thick with heather and soggy little streams running though it. And I also got interested in the legend of St. Swithins Day, where whatever the weather is on that day of the year will determine what the weather will be like for 40 days (because this is England, rain is a strong bet), and that's why its called St Swithins Moor, because you are there with your epic powers to mess with the folk tale and make it change constantly. There's also a bunch of interesting little background details in the level you might not have noticed - it's an area where a battle has previously taken place, with one side represented by lions and one side represented by unicorns (the 2 creatures on the British passport), and you can see evidence of that battle dotted around the space.
And although that's only talking about the Moorlands, the same principle stands for the other new areas (or the redesigned ones) of gameplay "hook" inspires it first, followed by inspiration from a real-world location, followed by individual bits of folk tales and back stories that we want to incorporate.
2nd question: Aha, very good question! Yes so iota has hair this time around, to show the increased customisation options (in the same way that atoi has had her colours remixed) it shows that there are more options than you previously had. If you prefer the classic look, you can always remove the hair, but I like iota having a bit, so he's not just another shaved bald dude saving the world ;)
mediamolecule9 karma
Hello! Jenny here :) We have an ETA for when we can tell people more about Dreams...Paris Games Week! Yay! We'll be revealing lots more info then. The show runs from October 28th - November 1st!
mediamolecule8 karma
Hello Swann! <3 The piano is getting love, but we do miss your beautiful playing in the studio, it's just not the same without you! You must come back and play for us soon? :) Hugs from England! <3
mediamolecule15 karma
My favourite is always going to be Parappa The Rapper, that game was just perfect - a unique art-style, music I can still remember the words to, and just an experience that I'd never had before, it felt totally like going inside someone elses head and experiencing all the stuff that they wanted to show you. Although its probably a terrible choice to remake for exactly those reasons, because the game was exactly what that team wanted to make. So rebooting it would probably have to be so different that it wouldn't even be recognizable! But could still be fun to do.
Guilty secret: I've never played a Crash Bandicoot game. So maybe that would be a better choice to reboot, I'd try and remake it based on what I imagine the game was like, without ever looking at it, like when Werner Herzog's remake of Bad Lieutenant, where he made a remake of a movie he'd never seen :)
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