Highest Rated Comments


mbdjd75 karma

Please say that's not an actual line.

mbdjd15 karma

Some flies are too awesome for the wall.

mbdjd12 karma

SOCOM games were a big part of my life 8-10 years ago and I know a ton of people for who it was the same, many of whom I still speak to quite regularly. To us this was far more than just a fun online game, but something we would often spend near every waking moment playing. So thank you for making two games that I feel are some of the best I have ever played.

Fans of the first two games have dealt with quite a few disappointments over the last 8 years, mostly because the sequels have drastically changed what made the early games so great.

While I am assuming you are going to be aiming for something similar to 1 and 2, are there any things that existed in those games that you are specifically looking to change? Obviously there are going to be features that will evolve naturally from how they were ten years ago, but are there things in S1/2 that you feel really didn't work and either shouldn't be carried over to h-hour or that need to be completely reworked?

mbdjd10 karma

The second one, zillophone

mbdjd3 karma

Was this confirmed to be an actual option when creating a game? I assumed it would work similarly to how it did in the original games where you could just enter 1st person when you wanted.