That's a huge credential considering how beautiful that game turned out to be.
Personally, I don't care for turn-based games, but SR:Returns pulled it off so brilliantly that I couldn't help but back Battletech on Kickstarter.
Were the hand-painted backdrops difficult to work with in SR:R? Will you be using a similar technique with BT maps, or can I hope for procedurally-generated semi-random maps?
Will there be provisions in BT for non-mech combatants like tanks and infantry? I've got a Hetzer Wheeled Assault Cannon with some mech's name on it...
Can I convince you to include the Shadow Hawk and Warhammer as playable mechs? They're my favorites from the old days.
majesticjg5 karma
That's a huge credential considering how beautiful that game turned out to be.
Personally, I don't care for turn-based games, but SR:Returns pulled it off so brilliantly that I couldn't help but back Battletech on Kickstarter.
Were the hand-painted backdrops difficult to work with in SR:R? Will you be using a similar technique with BT maps, or can I hope for procedurally-generated semi-random maps?
Will there be provisions in BT for non-mech combatants like tanks and infantry? I've got a Hetzer Wheeled Assault Cannon with some mech's name on it...
Can I convince you to include the Shadow Hawk and Warhammer as playable mechs? They're my favorites from the old days.
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