Highest Rated Comments


madmaxjr5758 karma

How is an escape room design tested? I assume you have to identify puzzles/challenges that may be too complicated for the average player or devise some kind of difficulty scale to let people know what they're up against.

madmaxjr573 karma

Do you work with prop artists/sculptors to make unique content for rooms?

What kinds of skills are most needed to make content for a room?