madmaxjr5758 karma2019-01-17 19:17:55 UTC
How is an escape room design tested? I assume you have to identify puzzles/challenges that may be too complicated for the average player or devise some kind of difficulty scale to let people know what they're up against.
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madmaxjr573 karma2019-01-17 19:30:50 UTC
Do you work with prop artists/sculptors to make unique content for rooms?
What kinds of skills are most needed to make content for a room?
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