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luthyr19 karma
The fact that we did not use Unity is actually what allowed us to be on PS4 earlier (Unity is still in beta). It took about a month to get it playable. Right now it is about on par with the PC version content wise, but we are now working on optimization, sony-specific stuff (like controllers, trophies), and TRC stuff.
It is very similar code-wise to our Linux port, with their tools being very easy to just work from Visual Studio. I don't want to exaggerate and say PS4 is really simple to code for, but it's surprisingly not far removed from standard PC development.
luthyr12 karma
PS4 version is in a pretty good spot. We basically just have optimization, sony-specific stuff (controllers, trophies, etc.), and TRC requirements.
I've been playing around with Move + Nav controller scheme and really love it. You still use thumbstick and triggers to walk around, but you move the Move controller to use arms. We have single move support as well, but I think that can get strenuous trying to play the whole game in one sitting.
luthyr11 karma
We were trying to tread the fine line of having the game's progression ramp up in difficulty and to keep things fresh for players who got used to the controls too quickly and found the game too easy. People wildly differ on how good they actually get, but we wanted there to be some challenge by the end.
luthyr8 karma
We announced it a while back. It's more of a fun toss-in for the one-move support, but I think Move+Nav configuration really sells it.
luthyr23 karma
He means remote play.
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