Highest Rated Comments


loudoweb5 karma

I agreed with Jay from Overhype Studios. The hardest part is when you are running out of funds. I have several options. First I launch a crowdfunding campaign (what I do now). Then, depending of the result. I can make some freelance work to grab the needed cash or try to find a publisher. But if I make some freelance work, I will have to delay the game and work on 2 projects at the same time. But it's just one more challenge :)

loudoweb4 karma

Well, I have many favorite games. I love mostly RPGs and tactical games: The Witcher 2, Baten Kaitos, The Last Story, Fire Emblem, Gladius, Disgaea, Paper Mario. But I'm also loving fun games to play with my friends like Mario Kart (didn't try the last one though) and F-Zero. The last game that impressed me was FTL, it reminds me one of the best board game I ever played: Space Alert :)

loudoweb4 karma

Mobile market changed a lot of things. At the beginning it was very exciting and now we have a lot of clone games. I hope Valve will never change Steam to make something like the appStore because it will probably more difficult for the good games to have a great exposure.

loudoweb4 karma

I'm very interested about making a game with OpenFl and publish to WiiU.

loudoweb3 karma

I prefer to stay humble and let the players decide :)

I have some classics mechanics such as character leveling and customization of course.

But the main point of the game is in the procedural story: we don't just have differents endings, the player will have a different main quest according to all his choices and some random events. All the side quests will be procedural too.

Regarding the battles, I'm trying to have a real-time tactical combat with an active pause, so you can pause the fight and continue to give orders to your characters.

You can read this interview, it will provide a lot of informations on some of the game mechanics :)