lobsang_ludd
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lobsang_ludd3 karma
Noticed you in the credits for some Studio Ghibli films this week, which got me interested. Is the work different at all when you're the "translated voice"? Do you come into the project at the same time? How much room do you get to define your own role, in either set-up?
lobsang_ludd2 karma
Quite interested in the idea of cut-up in level design, so I'd just like to ask if you could explain a bit how you manage it and the systems you've built for that. Getting interesting and balanced levels as well as a responsive and expressive cut-up seems like a potential challenge that could take a lot of iteration time and budget.
lobsang_ludd18 karma
BRB, increasing my pledge. Good Guy Developers right here.
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