Highest Rated Comments


likantropia8 karma

Yes, the production lasted a year and a half. We started with an idea and a prototype and from there we spent 4 months in pre-production where we tried to answer the fundamental questions of the game, our high level story, number of levels, length, gameplay mechanics and a detailed plan for production. We made a playable prototype of the whole game to measure its scope. Then we spent the next 8-10 months producing each of the levels, until we had an alpha version and since then we were testing and polishing.

We are a small team of 12 people and we work remotely from different locations. Everyone has many years of experience in the industry and we have all worked together in other companies in one way or another. When we launched the project we picked up the phone and called the best people we had worked with :)

likantropia7 karma

No, we did Norah the Explorer :)

likantropia3 karma

Yes, in fact a color out of space is something that falls within our spectrum :)

likantropia2 karma

It's a theme that we love to talk about, about the different facets of Lovecraft. I'm sure you'll love reading this post we did about our approach of the Lovecraftian world: https://steamcommunity.com/games/1042490/announcements/detail/2780367225124597891

likantropia2 karma

Thank you very much, I hope you like the game.

We try to reach the maximum amount of hardware possible. For ultrawide equipment we designed a dynamic FOV that is applied to the puzzles and ensures that all the buttons are accessible. Nevertheless, any suggestion to improve in this aspect is welcome. Let me take note of them for future patches.

Thank you!!