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leo30653 karma

After the recent games that are more software-like games like TIS-100, SHENZHEN I/O and EXAPUNKS, how do you think about games which is more hardware or mechanical oriented (for example KOHCTPYKTOP)?

leo30652 karma

I should phrase it this way - in all these games, from SpaceChem to the latest EXAPUNKS, on the abstraction level all the things being processed can be seen as information, and the solutions made by players are procedures to manipulate the data. One of the reason I like these games are that not only we can do many kinds of things in all of them, for the same (or say, similar) thing they do it in different ways because of the differences in designs and mechanics, which makes some operation easier to do but some other harder. That is the same reason I like to learns about various programming languages, computing instruments, or even real-world languages - each of them have some interesting "quirks" in them. How do you think about making games with different ways for processing, be it like kind-of-physical like in Infinifactoy, interconnecting processors like in TIS-100, or maybe digital circuits, analog computers, cellular automata, quantum computations, or something even crazier?