Question : We have contacted EA about it but they said we cannot use their assets for a remaster. To get around their prohibition, we will not redistribute assets. Instead, the conversion process will be done on users side by using their original copy. They will need to download & install the Unreal Engine editor to run the conversion module. Do you think it EA will condone on this, or would it still be a legal issue for them?
Another question : Was the MoH:AA game code forked from ÜberTools or from F.A.K.K 2? I've also seen somewhere that MoH:AA was originally going to use Unreal Engine (2.0)?
And finally, even though it has nothing to do with the subject, what do you think about the Crysis franchise? I liked them all and I wish EA could make another Crysis
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We set up a team for remastering MoH:AA in Unreal Engine : https://www.youtube.com/watch?v=I1Pq9yFEJRs
Question : We have contacted EA about it but they said we cannot use their assets for a remaster. To get around their prohibition, we will not redistribute assets. Instead, the conversion process will be done on users side by using their original copy. They will need to download & install the Unreal Engine editor to run the conversion module. Do you think it EA will condone on this, or would it still be a legal issue for them?
Another question : Was the MoH:AA game code forked from ÜberTools or from F.A.K.K 2? I've also seen somewhere that MoH:AA was originally going to use Unreal Engine (2.0)?
And finally, even though it has nothing to do with the subject, what do you think about the Crysis franchise? I liked them all and I wish EA could make another Crysis
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