Highest Rated Comments


ladie_au_pair13 karma

For me it’s always that no one thinks about it in the process until too late. Accessibility early on, inclusion early on, is not resource costly when you plan for it. When you add it on after the fact or retro fit, it’s a terrible experience for gamers and devs. It’s soooooooo expensive.

And normally for me people PANIC when you talk about making a game blind accessible. They just literally have no idea what to do. But then I show them videos of Sightless Kombat or Superblindman and then it clicks.

ladie_au_pair11 karma

Where are you located? If in the US, I would also highly recommend reaching out to War Fighter Engaged, as they have OTs on staff and already partner with a hospital in Colorado.

ladie_au_pair8 karma

I would say that we’re still looking for a true gold standard, but there are a several games there are great in several areas. Uncharted 4 is a great example of providing options for gamers with mobility impairments. Way of the Passive Fist has a ton of customization options that are great too.

Really - most games are still working on the basics. Remappble controls. GOOD subtitles (labeling your speaker, decent size text, contrast with the background, etc), controller options and things like aim assist. So for me stand out games really kill it at hitting these.

ladie_au_pair5 karma

I support giving me a raise as well

ladie_au_pair5 karma

Simple:

Think about it from the beginning. And then think about it in terms of removing non necessary barriers. The challenge should be the mechanics, not fighting with a control scheme or reading small text.

But I think the key here, and Cherry hit on it in another post, is choices. Provide choices. Your bad ass audio mix might not work for someone with limited hearing. So just let them turn voice up and other audio down.

But if I had to name features: 1) Remappble controls 2) GOOD subtitles (identify your speaker, at least 46 pixels high and 1080p, etc) 3) colorblind friendly options that ARENT filters

And I think really - reach out. The disability community has a saying “Nothing for us without us.” The best way to learn is by talking to the people that know.