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lab_rabbit8 karma

Bernd-

Thanks for your time today. I recently discovered X3:AP and realized it's the game I've always wanted- I love you guys for it!

I have heard that ships won't have SETA in X:R. Do you compensate in other ways (such as increasing ship speed) for this? Is the player more preoccupied in-between destinations such that the lack of SETA doesn't matter as much?

Secondly, can we expect more voice acting and limited use cut scenes in X:R? (cut scenes that are only used a few times for major events)

Third, are ship upgrades similar to x3:ap? One wish I had for X3:AP was to make each ship modular and custom- i.e. swap engines, compartments, etc.

Fourth: We love massive complexes/stations and they look amazing in X:R. Can we expect performance improvements over x3:ap when building massive complexes?

Fifth- I can't believe you made it to question 5. This is more of a suggestion: I think you need beta testers and I know a certain someone that would be a great candidate. (hint: it's me!) Let me know how I can help!

lab_rabbit1 karma

Hey Doc! I want to know if particles truly exist (experimentally) as particles, or if they are really fields? Both? I guess I am trying to understand if we just look at things as one or the other depending on the theory we're applying or testing? Is it an artifact of the math? Is it all just conceptual and these are various ways of visualizing?