Highest Rated Comments


kubazz36 karma

Piotr: there wasn't any big problematic feature, but polishing takes a lot time and iterations. For instance the exact way time behaves when you move is not a thing that has been done in games so it's up to us to find a way to do it right. We've put a lot o time (pun intended) into making the basic movement feel right - we've added a slight acceleration, to give precision on very small movements, not sacrificing the dynamics of the game. Lots of small tweaks really!

The concept came from clashing different genres one with another. I came from flash game development and it's a popular way of crafting the gameplay on the flash portals. For SUPERHOT it was "turn based FPS". Other inspirations were flash game Time4Cat and Braid (of course).

Estimated price for the full game is $15-20, but whatever the price will be, I want the game to be WORTH IT.

kubazz31 karma

Piotr here - yep, it's a strange name for the game, isn't it? Definitely something that can't be rationaly explained and not a title a big game company would give to a game. It came to me spontaneusly, and quickly catched up in the team. Whenever someone used word SUPER, immediately another would respond with HOT. So it worked in the office during development and really resonated with the players.

Where does it come from? It's a trigger word. Something devoid of meaning, but repeated many times burns into your head so you can't forget it. I wanted to have a Manchurian Candidate feeling to it. We will build upon that in the storyline.

kubazz28 karma

First we need to deliver a game that is great by itself. If the community will show a lot of interest in adding the level editor after we launch, then we will do it :)

kubazz20 karma

Most importantly, a single player story based campaign, with new challenges and obstacles every now and then, such as different types of enemies. Also, some replayabiliy features like a speedrunning timer, a new game+ mode (with modifiers, such as KATANA ONLY mode) and of course, the infinite arena mode where the waves of enemies never end.

kubazz16 karma

Everyone here agreed: Hotline Miami!