kspackman
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kspackman15 karma
It’s not easy. I came to this country like everyone else. Next thing we know people are going to say “those people” should get their own schools. As a dentist trying to make it in this business, it definitely isn’t easy.
kspackman6 karma
I never have played games with patients. But, I do talk to a lot of patients about games. Just last month I let a patient borrow ticket to ride. She had never heard of it and I thought she ought to try it out.
kspackman5 karma
It’s definitely a challenge, for anyone. I think sometimes having limited time and other responsibilities increase productivity. Nick has spoken to that concept often - his most productive game design time was during finals in dental school.
kspackman5 karma
For me there are a few key ideas. 1 - share your ideas often and early. Don’t get months into a design and spend money on artwork before you’ve fleshed out ideas and gotten feedback. 2 - you love your game, but it isn’t perfect. Don’t be so attached to ideas that you aren’t willing to change it. 3 - find the experience and feelings you want people to have, and find ways to maximize those emotions.
kspackman17 karma
Haha. It is hard not to talk to people when you are 6 inches from their face. I like to talk to my assistant while working so the patient feels somewhat involved even if they aren’t contributing often.
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