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klplx24 karma

Yeah, we actually just said that to our boss. She was quite frustrated at first but then she smiled and said 'great'. Amazing feeling.

Luckily I went to WW College, my mom couldn't believe it.

klplx22 karma

klplx20 karma

It depends on how the project is setup (usually by either our Project Manager or theirs). But I would say it is far more common to have a checklist (in Excel) containing all the levels of the game (usually made by our Lead Tester) and we would check it PASS, if it was good, FAIL, if we found some bugs. So, we would test the whole game, like in a normal progression, and finish the game 1/2 times each round of testing.

But I have worked in projects were we needed to actually 'destroy' the game, meaning we would be in 40 people connected at the same time, spawning in the same location, and at 'GO!' start jump and launching grenades to each other! (fun for the first 2 hours)

klplx15 karma

While working I almost totally stopped playing them.

Now, I can only play multiplayer games online. I find it hard to sit in front of a videogame alone and actually enjoy it. My mind goes directly to the small glitches, synchronization issues, incorrect subs and so on.

I don't know if it is really related, I can only assume.

klplx13 karma

1 game at a time, usually. Some testing rounds last 1 day, others 2 weeks and other 6 months! So, people would either be in amazing projects or get 'stuck' in less good ones.

But, a day, due to lack of tester, my experience and the fact I was known to be a quick tester, I have been assigned to work on 4 different projects (every 1-2 hours I would change room and test another title).