Highest Rated Comments


kittysparkles913 karma

It keeps me up at night.

kittysparkles536 karma

I did the FAL, but not the G3. The G3 was done by the talented Grigsby, who is also the model and voice for SSGT Griggs in CoD4:MW.

The FAL animation is kind of interesting. I personally thought my FAL animation was one of my weaker animations in the game, but it was literally saved by the concept being the animation. People like it because you knock out the empty magazine with your new magazine, not because it was my best animation. There are some things I wish I could have changed/cleaned up in it. It really goes to show you how a good reload idea can really propel a gun into popularity.

kittysparkles527 karma

Captain Price died in Call of Duty 1 in 1943.

Figure that one out.

kittysparkles509 karma

As far as multiplayer goes....

When the player hits the jump button he/she expects an immediate response. In reality if you were to jump there would probably be a good half to full second of anticipation. Because the server you are playing on isn't psychic, it's going to end up playing the animation from instance you actually leave the ground. Anticipation is a basic rule of animation, so if you get rid of it it looks awkward.

You also have the issue of looping. If you're jumping off of something there's going to be a point where you might have to loop an animation until it is told to play the landing portion of the animation. The more you see this loop, the more gamey it feels. Gamey, like a BBQ Duck at Sam Woo BBQ.

kittysparkles487 karma

It's one of those things we technically could have done, but have always found features more important to add.

Often the difference between a good game or a bad game is someone putting the hammer down on cute and fun little features that take as much time as important features that might be seen or used often. That was also a huge run-on sentence.