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kalysti122 karma

Plants vs Zombies is one of the great games. I'm a software engineer, and I've been gaming for decades. From both points of view, I have done nothing but admire PvZ since the day I first booted it up.

My question is: Was the design process for Octogeddon significantly different from PvZ? If so, what were the differences, and what do you think caused them?

I'm so excited your new game is out and I'm going to go buy it as soon as I post this.

P.S. What EA did to PvZ2 was a travesty, and I'm glad you had nothing to do with it.