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kaaamos3 karma

Yeah, this is interesting, like the way its done on Dragon Age: Origins too.

kaaamos3 karma

Hello Hiro! I'm very excited about this game so far, I just have some questions about the gameplay.

Will there be sinergy and depth to the combat system? Ways of breaking the game if you're very good at it? Buffs, debuffs? Combinations of spells (fire wall + arrows = fire arrows)? Magic resistance/vulnerability? Summons?

What made FFT one of the best games I've ever played was its insane replayability and depth (and even though you could break the game easily, it was still awesome); will Project Phoenix have comparable depth of gameplay?

Thanks a lot!

kaaamos2 karma

Ninja summoning like Tales of Symphonia's Sheena? Awesome!

I'm sorry for taking more of your time, just an addendum question about the combos. If they are being planned, do you think combos would look more like Chrono Trigger or like Tales of the Abyss?

On Chrono Trigger you would order and two/three characters would do a move together, whereas on Tales of the Abyss a character would put a field (AoE) and another character would benefit from it to create a more powerful move.

I just love this mechanic, I think it adds much more variables to combat, specially if the enemies can use combos too. Like for example: You're fighting a boss with some wizard ads and see a fire AoE that the wizard created on the ground, and the boss can use it to make flaming earthquakes! So you have to fight far from the AoEs and take out the wizards first so that then you can really fight the boss safely.

Thanks again!! Now I'm ultra hyped :D