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johnlanz10 karma

I'm not against a low poly games but you worked on a AAA company that's creates 1 of my favorites game of all time so you already have the idea. Was it really hard to create a game that has an AAA label? I'm just disappointed because at your level you should be creating a realistic waters/ocean, islands, realistic pirate ships, etc that is close to an AAA game. Was that really hard?