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jigSC5 karma
- The goal is to keep the crafting system as practical as it can be without getting too complex. Grab a resource, stack it, then craft. This is similar to how a backpack system would work, but the physical action of doing it creates a connection that we've really enjoyed.
- No hackers yet, but it's early. We'll have to deal with them on a one by one basis as it comes up.
- Night time is an interesting change of pace because either players have to chose to expose themselves with light, or congregate to common areas, creating conflict either way.
- An ingame tutorial would be possible, though outside players have already covered most of that through youtube and streams.
- There weren't any horrible incidents, though the number of new challenges are endless. I'm mostly happy that people are playing with us now.
- In a year the game will have all of its featured dinosaurs, in addition to much smoother gameplay.
jigSC3 karma
Both. A bigger update may take some time, but with bug fixes/optimizations in between.
jigSC1 karma
I'll eventually bring these options into the game UI, but cranking up the settings can be done already by editing the relevant ini's (UDKSystemSettings)
jigSC7 karma
There will be an update every week; either a new feature/dinosaur, optimization, bug fixes etc. The full game is planned for mid/late next year.
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