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jcstatt45 karma

Why was Fyre map shut down?

jcstatt8 karma

Second. I've been designing some map content, and would love to be able to test the maps, even if I have to get the maps on cabs without a nice level editor gui.

jcstatt6 karma

I appreciate your answer and would like to respond.

It's not hard to explain to Operators that KQA could have local maps. What venue wouldn't want to have a special map that can only be played in their venue? That's a huge selling point if you turn it on its head.

If you do have maps that are wildly successful and are highly coveted by other venues, you should work with the designing scene to escalate their map to a national offering. If they're gung ho about it, you've got yourself quality content at little to no cost to BumbleBear.

A very strong counter-argument to your own is Warcraft III. The game itself clearly developed a following, but it was the user-generated content that blasted the game into something so much bigger. Were there crappy user-generated maps? Undoubtedly. Did people think it was a crap game because of those maps, or tarnish Blizzard's brand? I'd doubt it. But the upside was DOTA, and the spark that blazed into a whole new gaming genre: the MOBA. That wasn't intended by developers, but was able to happen because they were able to let go and gave their community the space to enrich Warcraft III with their own mods.

If you are still worried about low quality content being associated with Killer Queen by opening the gates for the community, there are plenty of routes you can take. You can put a big ole text on the screen when it is running user-generated content. You can sanction submitted content. You can make operators boot to a "Workshop" build. There's choices out there, but I think keeping the community out is not the best one.

Wanting to keep BumbleBear in the loop on homebrew projects is a nice thought, but I think a lot of trust was burned based on the handling of Fyre map. If I were working on a project, I fear bringing BumbleBear in the loop would get my project shut down. I really want that to change, though.

There's lots of ways to handle and encourage community-generated content, even when the developer's loyalties are split between the players and the operators. I desperately want BumbleBear to reconsider on community-generated content, as a player, game developer, and now a cabinet owner.

jcstatt5 karma

Yes. You can see that on the Kickstarter page https://www.kickstarter.com/projects/bumblebear/abs-vs-the-blood-queen

jcstatt3 karma

That is suggested to be yes in the kickstarter page: https://www.kickstarter.com/projects/bumblebear/abs-vs-the-blood-queen