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jakelear17 karma

Paul, Thanks for doing the AMA. Can you go into more details about your disconnect? (eg, why are you going offline? how will you write about tech while disconnected?)

jakelear5 karma

Big fan of the values y'all have put together, and I especially appreciate the awareness about how "values as brand marketing" can seem inauthentic. I'd love to hear about how these values play a role in your teams' development and growth. Do you have a growth framework for engineers that encourages/supports them in living these values?
Also, one thing that is really interesting and compelling about Bungie is how many of your folks have long tenures - obviously y'all are doing something right when it comes to retention. I'm wondering if there are any specific things you credit about your culture that leads folks to stick around, or tips you would have for building such a sticky organization.

jakelear4 karma

Thank you for the response!

jakelear3 karma

Thanks for both thorough answers, and congrats on shipping the values - it's always a big challenge to try to distill down what makes your org special into written word and I think y'all did a great job. Transitioning to a remote org and growing rapidly automatically puts some parts of the culture at risk, so I think it's really great you're being proactive about enshrining it.

Thinking about it more, I imagine one thing that might be outside the scope of the values that helps make it a really sticky org is the scope of the technical challenges - there's so much novel stuff that is happening in Destiny (and I'm sure now in Bungie Central Tech) that provides engineers with an endless pile of compelling things to work on.

For anyone here who hasn't seen it and is interested in the networking tech behind Destiny - this GDC talk is excellent: https://www.youtube.com/watch?v=Iryq1WA3bzw and for rendering magic this talk from aaalllll the way back in 2013) at SIGGRAPH was a great, early look at some of the tricks to get D1 rendering well on old consoles and it's always interesting to see what has been pulled forward from other games (Halo:Reach in this instance), though I imagine a lot of it is out of date now - https://advances.realtimerendering.com/s2013/Tatarchuk-Destiny-SIGGRAPH2013.pdf