idiosynthetik
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idiosynthetik3 karma
One of my favourite things about RUtM was that I felt it had a very strong and rather melancholic atmosphere, with the art, music and sound really drawing me into its world and the different locations within it.
This may be a nonsense question, as you would obviously want to have strong sound/art for your game, but was there a specific emphasis placed on creating this kind of atmosphere and is this something important to you when creating games which carries over to Minoria?
idiosynthetik6 karma
What were some of the pros/cons of going from the pixel art style of your previous 3 games to the very different look of minoria?
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