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idiosynthetik6 karma

What were some of the pros/cons of going from the pixel art style of your previous 3 games to the very different look of minoria?

idiosynthetik3 karma

One of my favourite things about RUtM was that I felt it had a very strong and rather melancholic atmosphere, with the art, music and sound really drawing me into its world and the different locations within it.

This may be a nonsense question, as you would obviously want to have strong sound/art for your game, but was there a specific emphasis placed on creating this kind of atmosphere and is this something important to you when creating games which carries over to Minoria?