Highest Rated Comments


icculus193 karma

I just want to give all the developers some assurance:

1) Your code probably isn't as bad as you think, and 2) Trust me, no matter what you did, I've already seen something way worse.

icculus167 karma

Some of them are hard, some of them are murderously hard. A few are easy.

Almost all of them (across all the bundles) were DirectX games to start with, and had to have OpenGL code written for them, SDL added in to handle input and window management, OpenAL for audio, etc.

In this bundle, Dear Esther uses the Source Engine--Valve's code that powers Portal/Half-Life/Left4Dead/CounterStrike/TF2/etc--which now runs on Linux, so a lot of the work was done, but the struggle here is getting the smashing the ported version of the engine together with the version that Dear Esther started with. We're almost there, but it's been a bit of surgery so far.

icculus135 karma

Working as fast as I can. The game is fully playable, just working out rendering glitches.

icculus116 karma

Your answer is right there. Finish something. Making a game is easy, shipping a game is hard.

Finishing anything is hard. It's a skill worth practicing, video games or otherwise.

icculus69 karma

http://www.telltalegames.com/company/contactus ... feel free to let them know.

I would port The Walking Dead to Linux for free. Hell, I would pay Telltale for the right to port The Walking Dead.