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hip_modernism9 karma

I was wondering, what was the tipping point to allow 8-player local play for Killer Queen Black?

Originally it seemed like BumbleBear due to being protective of the arcade experience (understandably) was down on adding 8-player offline local multiplayer to KQB. But eventually it landed in a patch, along with even a version supporting Steam Cafe licensing.

So what lead to opening this up? Feel free to get all businessny on me, as that's mostly what I'm asking, seems like as business owners you had an assumption that you revisited, which is interesting to hear about for me (as a business owner of a non-video-game-software-company).