Highest Rated Comments


hermitsherpa2 karma

Wow, thank you for your work on some of the most defining games of my childhood!

The Dig, Fate of Atlantis, The Monkey Island games etc... I spent countless hours on each. I actually tell a lot of people that the Monkey Island games were almost entirely responsible for crafting my sense of humor.

My question is, how important to you in a game is content (art, story) vs gameplay (mechanics, puzzles)?

Thanks for doing this! Im looking forward to everything else you get up to!

hermitsherpa1 karma

Huge fan of your delivery and comedic prowess!! Sexy-ass voice too.. I've been a voice actor since 2001.. And I'm working on a pilot comedy w/ some cool animators from Disney + Pixar. What are your thoughts on the scripting process vs improv/adlib or retroscripting? What do you enjoy most about voice acting?

hermitsherpa1 karma

Reading your post was very inspiring, thanks for doing this!

I've been a voice actor since 2001 in TV shows and video games.. And spent the last year releasing an animation on YT semi weekly as I taught myself how to animate in toonboom.

I managed to learn a lot, and now I feel like I want to focus on a consistent cast of characters and build my own little show, rather than the random assortment of ideas, themes, genres, and characters I've been using.

What's your perspective on building an audience through a consistent cast and original topics, versus using pop culture material as a launching pad?

Maybe in an ideal world I would mix both, but am I being a pretentious artist by having a sweet spot for my own little imagination world?