Highest Rated Comments


gohuskies2 karma

One thing that Paradox games do really well is model internal issues for your nation/dynasty. In peacetime, you don't only try to optimize your cities and regions, but you also have a lot of existential threats from within - that pesky cousin with a claim on your duchy in CK2 or the legions of Communist rebels in Vicky 2. I feel that having significant internal affairs to deal with are really important in preventing games from turning into a Civilization-esque race through the tech tree to blow everyone to pieces.

How will that sense of constant internal tension be implemented in Stellaris?