One thing that Paradox games do really well is model internal issues for your nation/dynasty. In peacetime, you don't only try to optimize your cities and regions, but you also have a lot of existential threats from within - that pesky cousin with a claim on your duchy in CK2 or the legions of Communist rebels in Vicky 2. I feel that having significant internal affairs to deal with are really important in preventing games from turning into a Civilization-esque race through the tech tree to blow everyone to pieces.
How will that sense of constant internal tension be implemented in Stellaris?
gohuskies2 karma
One thing that Paradox games do really well is model internal issues for your nation/dynasty. In peacetime, you don't only try to optimize your cities and regions, but you also have a lot of existential threats from within - that pesky cousin with a claim on your duchy in CK2 or the legions of Communist rebels in Vicky 2. I feel that having significant internal affairs to deal with are really important in preventing games from turning into a Civilization-esque race through the tech tree to blow everyone to pieces.
How will that sense of constant internal tension be implemented in Stellaris?
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