giraffesareburning
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giraffesareburning14 karma
http://www.psychologyofgames.com/podcast/ may be of interest to you
giraffesareburning3 karma
I am not a fan of filler quests, and the time it takes to grind and walk everywhere in most MMOs is generally what keeps me away from them. Most of the time these side quests are incredibly uninteresting and tend to bring me out of the game more than anything else, and it ends up feeling like I'm playing Fantasy/Sci-Fi Farmville (especially with the way way WoW-style economies are set up).
A good story is fine... but I want it to feel ingrained in the quests I'm playing through in a way that isn't just swapping out which items you need to collect or which enemies you need to fight in order progress. In a world with thousands of super-charged characters running around where the world's balance hangs in your hands, you shouldn't ever really need to collect a dozen chicken eggs.
Mixing story and gameplay in a sensible and synergistic way is not an easy task, but I hope it is a staple design goal for you and your team, and would love to see an MMO succeed that isn't so reliant on what has already been done. Good luck!
giraffesareburning41 karma
What kind of axes are used for throwing? Are there axes specifically used for axe throwing, and if so, did these develop from more utilitatrian forms of axes?
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