Highest Rated Comments


gage-allen521 karma

I think they can serve a purpose if done right. Whether it’s to tell the story of the world the game takes place in, or to have something to show/announce when the game isn’t quite ready to show direct gameplay, or to add a AAA polish to the marketing. A lot of times these trailers are outsourced so the studio can take more time to develop the game while hitting certain marketing and pr beats. Granted though this may be more a question to be answered by someone specializing in building those roadmaps.

gage-allen278 karma

The music can come from a lot of different sources. We’ve made our own custom scores several times. We have also licensed music from music companies. Other times we simply remix the score of the game itself.

gage-allen273 karma

I got started by doing small indie game trailers. My first official trailer though was for a game called SCP Containment Breach. I had done fan trailers before that but that was my first official trailer!

gage-allen163 karma

I never really thought about it but now I can’t unsee that haha.

gage-allen124 karma

Yup! I built up a portfolio of spec trailers and fan work, then used that to get official projects. The SCP trailer was definitely a big step in helping get some other studios to bring me on board to help with their trailers.