frownyface
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frownyface35 karma
I think he indirectly answered here.
He says that a funny episode was also quite gruesome, and it appears that the experiment resulted in mouse cannibalism. So, there ya go.
frownyface6 karma
You've sometimes said that the game is made with Monogame, and sometimes say it was "Originally made with MonoGame", which makes it sound rewritten, but you still rely on MonoGame support. Can you elaborate a little on that aspect of the game's development?
frownyface2 karma
That's interesting because a big part of the reason people are so interested in what frameworks/engines people use is because of exactly that kind of situation, they don't want to pick something that loses support.
So it sounds like in your situation, you chose Monogame specifically because of FNA, as it provided a bridge to transition off of XNA.
frownyface1 karma
Dan, it sounds like you worked for 9 years on one side of the negotiating table, and now are on the other side, that's got to be a remarkable advantage. Can you give a tidbit of how that experience uniquely helps you? Like, what's something most indies would never think of when trying to negotiate with or get the attention of a company like Sony?
frownyface783 karma
You're in your 40s still taking falls like that, do you do anything special with your diet for your joints and bones?
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