francoisvn
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francoisvn3 karma
Threes is arguably a very elegant game, it has very little width (inherent complexity), but a lot of depth (emergent complexity). If you had the choice, would you elect to make it even deeper without making it wider? Or do you think that might make it less accessible?
francoisvn3 karma
I think the whole aesthetic of Threes, including the visual and audio aspects, is really strong. How did you decide what aesthetic to go for? Was it based on market research, personal taste, or something else?
On a related note, at first appearance it feels like the aesthetic and mechanics work well together and are tightly coupled, but my feeling is that they are probably more separable than it might seem. What are your thoughts on this? Was this something you consciously thought about?
francoisvn7 karma
How have you found your experience as an engineer (and karate-ka) have helped in game dev? Have you found any ways in which it has hindered you?
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