Highest Rated Comments


former_zyngite2311 karma

Nope. We had to pay like everyone else.

former_zyngite2116 karma

They really try hard to keep morale high. They give so many perks that you really get accustomed to it. I ate two out of three meals for free at work every day. It was awesome. And they provided healthy options! They promoted volunteering. Going green. They really tried hard to be a good place to work and a socially conscious company. In that way, they're really great.

On the games side of things I think their whole concept of pulling data on everything players do is amazing. However their over reliance on that is not so amazing. It made the development very analytical, and less intuitive. It's easy to tell when a game is fun. It's hard to pull data on that though.

former_zyngite1999 karma

Depends on the room, but the basics were granola bars, cookies, liquorish bites, kettle chips, pop chips, pretzel bites, hard boiled eggs, cereal, nuts, chex mix, coffee and tea.

former_zyngite1966 karma

Oh hell no. Their business strategy is terrible.

Their major issues are the inability to adjust to the changing market. They did great when Facebook gaming was on the rise, but now it's declining and Mobile is on the rise. They're trying to change over, but employ too many of the same game development "best practices" that were developed for Facebook games. These just don't translate to the mobile market, which is why they're suffering in that market.

There's also lots of other issues internally.

A lot of micro-management from the top down that stifles the creativity and hinders the production of many games.

An over reliance on every game being a blockbuster hit which makes the fun aspect of games suffer while making the money grabbing tactics all too transparent to the users.

And a serious lack of foresight over all. Too many major decisions are quick reactions to sudden changes in the market. If some games jumps to the top of the Top Grossing charts then everyone need to drop everything and change to follow it. Which wastes time, makes for bad design and ultimately puts projects behind schedule. It just means they're always late to the party, and whatever game they're trying to compete with has already faded away by the time their own version hits the market.

They rely too much on reacting to what is making money now, and too much on their own data. They don't strive to make anything new or innovative and that's no way to excel in the games market. You need to lead the pack, not try emulate the best practices of top games with the hopes that you can out perform and already established IP.

former_zyngite1857 karma

Depends on the game, but on average I think it's about 5%. Maybe less.