flowerflowerflowers
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flowerflowerflowers13 karma
he was referring to the type of dancing that they were learning, and it's overt sexual appeal
flowerflowerflowers6 karma
oh man, I'm so excited to hear this. Imagine, an entire world of lore and stories to learn about Lumuria spanning several games or other things.... I'm so totally on board.
And one more thing: thanks for starting up the fanart tumblr. It's becoming a trend for games like this, and I love it. I'm hanging on any announcements you guys make. And- I'm proud that it's a Canadian-made game, too.
flowerflowerflowers5 karma
you should watch a film called Ame and Yuki, the Wolfchildren- it's a good film, but a large part of it is about a woman who buys a cheap acreage in the country, complete with a neglected farm and a kominka that looks exactly like yours seems to. She cleans it up and transforms it into a home, and the rest of the film is them trying to live a small-town life. I think it'd be relevant to your experience.
flowerflowerflowers3 karma
Has anyone addressed yet why such funds couldn't be better served creating jobs in renewables in Canada? Is it just Harper and his tendency to lean to American pressure or something?
Like if any country is going to spearhead that on a much larger scale than European countries, it's Canada. I don't want us to turn into Norway wherein we export all our oil and then use renewables to support ourselves, nothing gets solved that way. But it's better than nothing I guess.
flowerflowerflowers23 karma
YES! I got in early!
I bought it a few days ago and have only stopped to go to work, and sleep. I'm an artist/animator so forgive me if my questions/comments are mostly art-based, I haven't finished the game yet so I can't ask about story spoilers! Anyway- seeing 3D animation integrated into the painting-like world of Child of Light is as fun as playing the actual game. It's so hugely absorbing. It really is like living a massive children's book.
I read that some of the artists looked to John Bauer, famed artist of the Princess Tuvstarr fairytale, and inspiration to people like Brian Froud and the likes who worked on epic fantasy tales with huge amounts of lore and concept behind them like The Labyrinth or the Dark Crystal, and especially this image right here and I recognized it immediately. Seeing Bauer artwork come to life is something I've always wanted. I didn't get a chance to get an art-of book and it absolutely kills me because I usually buy those for all my favourite games :( is there a hope for more coverage of concept art, and the thought process behind all that? I'm hugely interested in learning more about it.
I rarely play RPGs but the system of strategy involved with this one, the timer meter, the oculi crystals, and using Iggy(I can't spell his name, forgive me) at the same time makes juggling all these together a ton of fun and extremely satisfying as you play. It's such a great time and I seek out battles just to enjoy it. I can't say that about any other RPG I've ever played.
Anyway, aside from all the bum-patting comments, I gotta ask- something this grandiose and such an amazing success can't just be a one-time thing. Please tell me you plan maybe not a sequel but more games along this vein of pure artisan adventure, the type we just so rarely see outside of indie game studios? Has Ubisoft learned from this game that there's a market for things like this and maybe will go forward from here with it? Honestly... I just want more and I'm not even done yet!
Kudos to the writers, the silly yet poignant poems are totally enjoyable. If there's anything I want from this game, it's more story and more cutscenes because it's just so pretty, and I would love for your team to, going forward, make more things like this!!
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