fledgeling_gl_guru
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fledgeling_gl_guru3 karma
Hi guys!
I've been writing my own webGL engine and its a ton of fun, but managing the GL state is tricky (lots of devilish bugs). Have you guys built your own engine for any of the games you've worked on? Any design tips? Thanks so much for doing this AMA! (BTW if you're curious, you can read about it at my website, www.noahLyons.com)
fledgeling_gl_guru3 karma
Thank you so much, that is incredible advice! It's so great to be able to talk to someone in the industry, I'm a little starstruck! I ran into that network/ui problem already in a separate project and you are right, it is a bad bad time. I'm definitely going to make sure it doesn't happen again. I do have a few friends who are game devs, I'll try to see if I can persuade them to play around with it. Polish is one area that I think is pretty strong, I have a few sexy demos working already.
I'm in the midst of a job search right now, hoping to move from robotics/computer vision back into graphics, ideally as an engine dev but maybe as a TD. Do you have any advice for how to break in? Know anyone who's hiring in the engine dev area right now?
fledgeling_gl_guru3 karma
Thanks for responding, and for your advice! As it happens, engine structure and developing new features at a low level is my passion and I'm working on this project for fun, without a game in mind. As a followup, what are some of your favorite things about the way unity is designed? Could you share some of the mistakes you made/things you learned from developing engines in the past? Thanks again!
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