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firfir8 karma

Hey Alex, I initially meant to ask you this privately but I think it's a better fit for the AMA:

You said that the cut-up technique is in part inspired by Dishonored, which was my initial impression as well. As you know, Dishonored had its opinion about the type of gameplay favored by its player: In a sense, high chaos players, who preferred more bloodshed, were punished by a much more negative story progression and a fairly cruel ending. It was Dishonored's way of disapproving of typical FPS gameplay, something I found myself disagreeing with. Will Tangiers be making similar value judgments of players' performance?

firfir4 karma

Just wanted to wish you the best :) I'm familiar with the first Divinity game, and I initially pledged $25 just for the support, but am convinced by now that this game will be one to fill the Ultima-sized gap in gaming that most people aren't aware exists.

And one suggestion: More $65 tier slots please :) the one with the two games.