exoduster3 karma2014-11-19 01:46:59 UTC
You stitch together a lot of your TGC music through algorithms. Can you talk about that a bit? And how do you compose for music that can do things that you might not be able to predict?
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exoduster3 karma2014-11-19 01:57:24 UTC
You wrote the music for a Castlevania cell phone game, and then, years later, were directing a later Castlevania composer, Michiru Yamane, for Skullgirls. was there a feedback loop of influence there, at all? Can you talk about that working relationship?
exoduster0 karma2014-11-19 02:40:58 UTC
How important do you think it is for a composer to be able to code? Do you do a lot of your own audio implementation? Where do you recommend people start?
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