etotheipi1
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etotheipi12 karma
Beating Spacechem is one of my proudest achievement in gaming. It is definitely one of my favorite games. I can't wait to try Infinifactory.
Could you tell us a bit about how the process of designing the first few levels of Spacechem went? If I recall, the intro YouTube video wasn't there and was added later. The first few levels tell you where to place each instructions, which is bit off-putting, but it's hard to think of a better alternative.
etotheipi11 karma
Thanks for the response. I'm glad that my poor opinion on Spacechem's tutorial is now justified :)
I'm in the middle of designing a tutorial for a game. We've probably spent hundreds of hours on the first level, and I'm still not satisfied at all. Maybe you are right that if the game itself is compelling enough, then the tutorial can be little bad, but I still want to get it right.
etotheipi18 karma
lol How did you find my game? Did you solve them all? Any feedback?
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