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erang4217 karma

With optical see-through augmented reality, there is clearly a challenge in displaying virtual objects that appear fixed or pinned in your real world. Have you done studies as to what is the maximum latency and/or positional variance between the virtual and physical objects that should be maintained in order to create good AR experiences?

Also, most AR glasses today only display AR on a small FOV, and there were some indications that this is a physical limitation if you want small form factor for the glasses. Can we expect to see glasses with full-FOV AR overlays in the near future?

Thank you.

erang426 karma

Can you say anything about what sort of (world-facing) vision sensors you plan to include on your glasses? Is power consumption going to limit you to basic RGB cameras, or can we expect something fancier like a depth sensor? Thanks