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dslybrowse160 karma

How does it feel to have something you made get completely discredited as "fake" at first? :p That other thread was hilarious with everyone trying to play /r/iamverysmart detective.

dslybrowse57 karma

In a similar situation, a brother and I have dabbled in GM:S (even buying the humble bundle license and some stuff) but it ultimately got put on the backburner.

In getting back into it again - the brother moves in tomorrow, and we start our hobby-but-still-serious, first actual project - I started looking into Unity and UE4. While IMO they are way more complex for a beginner (using C# and not a native 'easy' language like GML), the number of things you can kind of just do compared to GM:S is still blowing my mind every day. Lighting, texturing, even scripting is just so much more powerful it's crazy.

IMO, while GM:S is a fine option and excellent introduction into thinking like a programmer and tackling problems, I would heavily recommend at least looking into the idea of using Unity. Interestingly, it still carries a bit of the reputation of "for indie/new developers", which seems silly if you come from GM:S, which is like the "even more for indie/new developers" program.

dslybrowse28 karma

Just fitting in, fellow kids! I identify with you, look: /r/trees!

dslybrowse11 karma

Could you elaborate on that a little bit? What was so stressful about the Kickstarter campaign from the point of view of a developer?

I ask because I one day hope to follow in your footsteps (but it's a huge hurdle trying to o walk away from a cushy salary). My impression was always that Kickstarter was difficult because of how quickly you can be overwhelmed by more than you anticipated providing. When it comes to a video game, of course this adds pressure as more and more people want your game, but you don't really have the same issue of needing to make ten thousand more chairs than you thought you would have to :p.

So I'd be very curious as to how it was difficult and what moment-to-moment things you have to do to manage one. Although I'm sure there's a wealth of information out there I can read when it gets closer to 'the day', feel free to gloss over this response! And as I'll say in every response in this thread, congratulations on your accomplishment :)

dslybrowse10 karma

Loving this AMA. 29 next month and endeavouring to do a similar project with my brother. Super inspiring dude!