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dnbattley143 karma

I am pretty far from the development crowd and even I heard rumours, suggestions, insinuations - call them what you will - about some challenging working conditions in Squad, which contrasted over time: without wishing to rake over old coals, what did that experience teach you, and how are you planning on building up Floating Origin and in particular balancing the age-old questions of creative control vs manpower/organisation/diversity of thought and opinion?